Long-distance co-op planner
Friendslop Games for Long Distance Friends: Pick the Join Route First
The best friendslop games for long distance friends give both people one reliable way into the same session before the conversation begins. Choose either a game with stated native cross-platform co-op or a host-streamed local-co-op route, then test one invite while both friends are online. The game is a better fit when the join method is clear enough to repeat next week.
Start with the route both friends can actually use
A native cross-platform game is the cleanest route when each person uses a different system. Total Mayhem's official announcement says that We Were Here Together supports cross-play across PC, PlayStation, Xbox, and Nintendo Switch. That gives a long-distance pair a named platform set to check before buying or scheduling the session.
A PC-hosted local co-op game can be a fallback when native online co-op is not the route your pair needs. Steam says Remote Play Together lets one player own and run a compatible local multiplayer game while invited friends join online; video, audio, voice, and controller input are streamed through the host connection. Test the guest controller before choosing it for a full evening.
Make the first call a short connection test
Use the first few minutes to prove the invitation, controller, and in-game co-op mode rather than to start the campaign immediately. Have one person host, send one invite, and confirm that both players can move and hear the intended game audio. A failed invite is useful information when there is still time to switch routes.
Keep the fallback different from the first choice. If the plan is a native cross-platform puzzle game, keep a Remote Play Together-compatible local co-op option ready; if the plan is host streaming, keep a native cross-platform title ready. Changing the joining model is more useful than retrying the same failed lobby.
Friendslop games for long distance friends: per-game chooser
| Group situation | Platform availability | Cross-play status | Online / co-op condition | Price | Who it suits |
|---|---|---|---|---|---|
| Friends on different PC, console, or Switch systems | We Were Here Together’s official announcement names PC, PlayStation, Xbox, and Nintendo Switch. | The announcement says cross-play is available across those platforms. | Both friends need to confirm their platform can reach the same session. | Check the current official storefront for each platform. | A pair choosing a native cross-platform puzzle route. |
| Two Steam users, with one friend owning the full game | It Takes Two Friend’s Pass is available on Steam. | Use the game's stated online-co-op and account requirements; do not assume a console route from the Steam listing. | The store says the guest downloads Friend’s Pass while the other friend owns the full game. | Friend’s Pass is listed as free; check the live store for the full game price. | A two-person PC pair that wants a defined owner-and-guest arrangement. |
| PC host with a compatible local co-op game | Steam Remote Play Together connects the host PC to invited players online. | This is host streaming, not game-specific native cross-play. | One player runs the game; test the invite, guest input, and connection first. | Check the live Steam listing for the chosen compatible game. | A pair willing to use the host’s PC as the session route. |
The answer for long-distance friends
Pick the co-op route that both friends can test now, then keep one alternative that joins in a different way. A repeatable invite is what turns a game recommendation into a long-distance ritual.